Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 465 - Updating HHAs from V0 to V1
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 478 - Changing to Single Dispatch Per Pass (Part 2)
Handmade Hero Day 421 - Passing Lighting as Boxes
Handmade Hero Day 476 - Providing Convenient Camera Controls
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 388 - Successful Multisampled Depth-Peeling
Handmade Hero Day 482 - Associating Tags with PNGs