Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 454 - Parsing ZLIB Headers
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 435 - Removing the CRT from the Win32 Loader
Handmade Hero Day 484 - Debugging Multi-tile Import
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 465 - Updating HHAs from V0 to V1
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 421 - Passing Lighting as Boxes
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation