Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 158 - Tracking Asset Usage
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 125 - Abstracting the Work Queue
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 136 - Tag-based Asset Retrieval
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 435 - Removing the CRT from the Win32 Loader
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment