Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 484 - Debugging Multi-tile Import
Handmade Hero Day 620 - Asset Tag Usage Code
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 456 - Decoding PNG Length and Distance Extra Bits
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 391 - Planning Better Lighting
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 449 - Preventing Overlapping Rooms
Handmade Hero Day 455 - Decoding PNG Huffman Tables
Handmade Hero Day 448 - Explicitly Placed Room Connections