Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 622 - Debugging Asset Tag Hashes
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 266 - Adding a Top Clocks Profile View
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 447 - Placing Adjacent Rooms
Handmade Hero Day 456 - Decoding PNG Length and Distance Extra Bits