Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 621 - Asset Tags in the World Generator
Handmade Hero Day 456 - Decoding PNG Length and Distance Extra Bits
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 481 - Encoding Cube UVs
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 444 - Stubbing Out the World Generator
Handmade Hero Day 486 - Adding Multiple Alignment Points
Handmade Hero Day 423 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 426 - Debugging Lighting Persistence
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 622 - Debugging Asset Tag Hashes
Handmade Hero Day 465 - Updating HHAs from V0 to V1
Handmade Hero Day 491 - Debugging the Basic Editor UI
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 451 - Updating Unproject