Handmade Hero Day 455 - Decoding PNG Huffman Tables
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 481 - Encoding Cube UVs
Handmade Hero Day 454 - Parsing ZLIB Headers
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 621 - Asset Tags in the World Generator
Handmade Hero Day 442 - Getting NSight Working
Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 456 - Decoding PNG Length and Distance Extra Bits
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 423 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs