Handmade Hero Day 454 - Parsing ZLIB Headers
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 455 - Decoding PNG Huffman Tables
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 596 - Fleshing Out Kd-Tree Traversal
Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 448 - Explicitly Placed Room Connections
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 425 - Entity-based Lighting Storage
Handmade Hero Day 449 - Preventing Overlapping Rooms
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 435 - Removing the CRT from the Win32 Loader
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 446 - Generating Possible Room Volumes