Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 454 - Parsing ZLIB Headers
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 164 - Asset Processing with Windows Fonts
Handmade Hero Day 455 - Decoding PNG Huffman Tables
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 449 - Preventing Overlapping Rooms
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 433 - Optimizing Ray vs. AABB Intersections
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 509 - Creating Tags Files
Handmade Hero Day 472 - Making a Simple Scene with the Separated Renderer
Handmade Hero Day 134 - Mapping Assets to Bitmaps
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 445 - Cleaning Up Entity Creation