Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 454 - Parsing ZLIB Headers
Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 481 - Encoding Cube UVs
Handmade Hero Day 448 - Explicitly Placed Room Connections
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 449 - Preventing Overlapping Rooms
Handmade Hero + Luck = Awesome
Handmade Hero Day 456 - Decoding PNG Length and Distance Extra Bits
Handmade Hero Day 482 - Associating Tags with PNGs