Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 406 - Getting a Graphics Debugger Working
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 410 - Tracking Incident Light
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 290 - Finishing Separated Rendering
Handmade Hero Day 458 - Debugging the PNG Reader