Handmade Hero Day 448 - Explicitly Placed Room Connections
Handmade Hero Day 449 - Preventing Overlapping Rooms
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 447 - Placing Adjacent Rooms
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 486 - Adding Multiple Alignment Points
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 432 - Finishing the Main SIMD Raycasting Loop
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 126 - Circular FIFO Work Queue
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
The Thirty Million Line Problem
Handmade Hero Day 475 - Abstracting the Renderer Interface
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 463 - Preparing HHAs for Rewriting