Handmade Hero Day 447 - Placing Adjacent Rooms
Handmade Hero Day 448 - Explicitly Placed Room Connections
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 449 - Preventing Overlapping Rooms
Handmade Hero Day 432 - Finishing the Main SIMD Raycasting Loop
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 484 - Debugging Multi-tile Import
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 475 - Abstracting the Renderer Interface
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 487 - Hit-Testing Boxes in 3D