Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 441 - Never, Ever Update Your Development Tools. Ever.
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 454 - Parsing ZLIB Headers
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 447 - Placing Adjacent Rooms
Handmade Hero Day 421 - Passing Lighting as Boxes
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 435 - Removing the CRT from the Win32 Loader
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 448 - Explicitly Placed Room Connections
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 467 - Updating the Game to HHA Version 1