Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 440 - Introduction to Function Approximation with Andrew Bromage
Handmade Hero Day 438 - Switching to Cosine-weighted Poisson Sampling
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 441 - Never, Ever Update Your Development Tools. Ever.
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 470 - Separating the Renderer Completely (Part 1)
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 425 - Entity-based Lighting Storage
Handmade Hero Day 442 - Getting NSight Working
Handmade Hero Day 436 - Spiral and Blue Noise Distributions on the Sphere
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 417 - Adding a Debug View for Lighting Points
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors