Handmade Hero Day 438 - Switching to Cosine-weighted Poisson Sampling
Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 441 - Never, Ever Update Your Development Tools. Ever.
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 436 - Spiral and Blue Noise Distributions on the Sphere
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 435 - Removing the CRT from the Win32 Loader
Handmade Hero Day 017 - Unified Keyboard and Gamepad Input
Handmade Hero Day 023 - Looped Live Code Editing
Handmade Hero Day 416 - Separating Lighting and Geometry Submission
Handmade Hero Day 396 - Rendering Lighting Information from the Game
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 411 - Switching to Rectangular Lighting Elements
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 421 - Passing Lighting as Boxes
Handmade Hero Day 412 - Debugging Voxel Interpolation
Handmade Hero Day 417 - Adding a Debug View for Lighting Points
Handmade Hero Day 413 - Encoding Light Values