Handmade Hero Day 436 - Spiral and Blue Noise Distributions on the Sphere
Handmade Hero Day 435 - Removing the CRT from the Win32 Loader
Handmade Hero Day 433 - Optimizing Ray vs. AABB Intersections
Handmade Hero Day 083 - Premultiplied Alpha
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 438 - Switching to Cosine-weighted Poisson Sampling
Handmade Hero Day 017 - Unified Keyboard and Gamepad Input
Handmade Hero Day 440 - Introduction to Function Approximation with Andrew Bromage
Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 434 - Replacing the Pseudo-random Number Generator
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 470 - Separating the Renderer Completely (Part 1)
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 442 - Getting NSight Working
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors