Handmade Hero Day 435 - Removing the CRT from the Win32 Loader
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 433 - Optimizing Ray vs. AABB Intersections
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 151 - New Platform File API
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 432 - Finishing the Main SIMD Raycasting Loop
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 139 - Introduction to Sound Mixing
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero | Basketball
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 384 - Dynamically Responding to Render Settings
Handmade Hero Day 451 - Updating Unproject
Handmade Hero | The Perfect Pitch!