Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 432 - Finishing the Main SIMD Raycasting Loop
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors
Handmade Hero Day 410 - Tracking Incident Light
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 433 - Optimizing Ray vs. AABB Intersections
Handmade Hero Day 425 - Entity-based Lighting Storage