Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 417 - Adding a Debug View for Lighting Points
Handmade Hero Day 428 - Tracking Light Proportional to Photons per Second
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 404 - Voxel-Indexed Lighting Samples
Handmade Hero Day 415 - Per-primitive Lighting Samples
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 425 - Entity-based Lighting Storage
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 421 - Passing Lighting as Boxes
Handmade Hero Day 418 - Smoothing Light Samples Over Time
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 422 - Raycasting AABBs Directly
Handmade Hero Day 424 - Modifying Lighting to Use a Spatial Hierarchy