Handmade Hero Day 428 - Tracking Light Proportional to Photons per Second
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 425 - Entity-based Lighting Storage
Handmade Hero Day 417 - Adding a Debug View for Lighting Points
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 434 - Replacing the Pseudo-random Number Generator
Handmade Hero Day 456 - Decoding PNG Length and Distance Extra Bits
Handmade Hero Day 470 - Separating the Renderer Completely (Part 1)
Handmade Hero Day 422 - Raycasting AABBs Directly
Handmade Hero Day 415 - Per-primitive Lighting Samples
Handmade Hero Day 442 - Getting NSight Working
Handmade Hero Day 426 - Debugging Lighting Persistence
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 424 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 423 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 413 - Encoding Light Values