Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 440 - Introduction to Function Approximation with Andrew Bromage
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 257 - Cleaning Up Some Win32 Issues
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 444 - Stubbing Out the World Generator
Handmade Hero Day 416 - Separating Lighting and Geometry Submission
Handmade Hero Day 503 - Constructing a Camera Easing Function
Handmade Hero Day 436 - Spiral and Blue Noise Distributions on the Sphere
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 428 - Tracking Light Proportional to Photons per Second
Handmade Hero Day 434 - Replacing the Pseudo-random Number Generator
Handmade Hero Day 417 - Adding a Debug View for Lighting Points
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 401 - Debugging Lighting Transfer
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 425 - Entity-based Lighting Storage