Handmade Hero Day 425 - Entity-based Lighting Storage
Handmade Hero Day 424 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 426 - Debugging Lighting Persistence
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 416 - Separating Lighting and Geometry Submission
Handmade Hero Day 415 - Per-primitive Lighting Samples
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 417 - Adding a Debug View for Lighting Points
Handmade Hero Day 420 - Pushing Lighting Information Directly
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 422 - Raycasting AABBs Directly
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 290 - Finishing Separated Rendering
Handmade Hero Day 414 - Improving Light Distribution