Handmade Hero Day 424 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 423 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 436 - Spiral and Blue Noise Distributions on the Sphere
Handmade Hero Day 414 - Improving Light Distribution
Handmade Hero Day 420 - Pushing Lighting Information Directly
Handmade Hero Day 422 - Raycasting AABBs Directly
Handmade Hero Day 415 - Per-primitive Lighting Samples
Handmade Hero Day 416 - Separating Lighting and Geometry Submission
Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 426 - Debugging Lighting Persistence
Handmade Hero Day 418 - Smoothing Light Samples Over Time
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors
Handmade Hero Day 421 - Passing Lighting as Boxes
Handmade Hero Day 417 - Adding a Debug View for Lighting Points
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 413 - Encoding Light Values
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 419 - Debugging Missing Lighting