Handmade Hero Day 423 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 424 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 422 - Raycasting AABBs Directly
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors
Handmade Hero Day 425 - Entity-based Lighting Storage
Handmade Hero Day 243 - Asynchronous Texture Downloads
Handmade Hero Day 444 - Stubbing Out the World Generator
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 416 - Separating Lighting and Geometry Submission
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 418 - Smoothing Light Samples Over Time
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 426 - Debugging Lighting Persistence
Handmade Hero Day 413 - Encoding Light Values
Handmade Hero Day 439 - Testing Better Entropy