Handmade Hero Day 412 - Debugging Voxel Interpolation
Handmade Hero Day 413 - Encoding Light Values
Handmade Hero Day 411 - Switching to Rectangular Lighting Elements
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 418 - Smoothing Light Samples Over Time
Handmade Hero Day 415 - Per-primitive Lighting Samples
Handmade Hero Day 432 - Finishing the Main SIMD Raycasting Loop
Handmade Hero Day 417 - Adding a Debug View for Lighting Points
Handmade Hero Day 416 - Separating Lighting and Geometry Submission
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 438 - Switching to Cosine-weighted Poisson Sampling
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors
Handmade Hero Day 410 - Tracking Incident Light
Handmade Hero Day 420 - Pushing Lighting Information Directly
Handmade Hero Day 419 - Debugging Missing Lighting
Handmade Hero Day 439 - Testing Better Entropy
Handmade Hero Day 422 - Raycasting AABBs Directly
Handmade Hero Day 401 - Debugging Lighting Transfer