Handmade Hero Day 411 - Switching to Rectangular Lighting Elements
Handmade Hero Day 410 - Tracking Incident Light
Handmade Hero Day 412 - Debugging Voxel Interpolation
Handmade Hero Day 418 - Smoothing Light Samples Over Time
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 413 - Encoding Light Values
Handmade Hero Day 390 - Adding Simple Phong Lighting
Handmade Hero Day 415 - Per-primitive Lighting Samples
Handmade Hero Day 419 - Debugging Missing Lighting
Handmade Hero Day 414 - Improving Light Distribution
Handmade Hero Day 389 - Adding Simple Lighting
Handmade Hero Day 018 - Enforcing a Video Frame Rate
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 408 - Finishing Debugging Volume Textures
Handmade Hero Day 046 - Basic Multiplayer Support
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 401 - Debugging Lighting Transfer
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 417 - Adding a Debug View for Lighting Points