Handmade Hero Day 407 - Starting to Debug Volume Textures
Handmade Hero Day 406 - Getting a Graphics Debugger Working
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 412 - Debugging Voxel Interpolation
Handmade Hero Day 414 - Improving Light Distribution
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 408 - Finishing Debugging Volume Textures
Handmade Hero Day 413 - Encoding Light Values
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 409 - Smoother Blending of Lighting Samples
Handmade Hero Day 415 - Per-primitive Lighting Samples
Handmade Hero Day 421 - Passing Lighting as Boxes
Handmade Hero Day 410 - Tracking Incident Light
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 416 - Separating Lighting and Geometry Submission
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 419 - Debugging Missing Lighting
Handmade Hero Day 385 - Trying Multisampled Depth Peels
Handmade Hero Day 230 - Refining Renderer Sort Keys