Handmade Hero Day 396 - Rendering Lighting Information from the Game
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 395 - Basic Multigrid Lighting Down Iteration
Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 381 - Two-pass Depth Peeling
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 001 - Setting Up the Windows Build
Handmade Hero Day 374 - Debugging Z Transform and Bias
Handmade Hero Day 406 - Getting a Graphics Debugger Working
Handmade Hero Day 375 - Adding Distance-based Fog
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 385 - Trying Multisampled Depth Peels
Handmade Hero Day 389 - Adding Simple Lighting
Handmade Hero Day 401 - Debugging Lighting Transfer
Handmade Hero Day 394 - Basic Multigrid Lighting Upward Iteration
Handmade Hero Day 393 - Planning Lighting from Depth Peels
Handmade Hero Day 390 - Adding Simple Phong Lighting
Handmade Hero Day 378 - Adding More Camera Behaviors