Handmade Hero Day 394 - Basic Multigrid Lighting Upward Iteration
Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 395 - Basic Multigrid Lighting Down Iteration
Handmade Hero Day 393 - Planning Lighting from Depth Peels
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 396 - Rendering Lighting Information from the Game
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 003 - Allocating a Backbuffer
Handmade Hero Day 401 - Debugging Lighting Transfer
Handmade Hero Day 380 - Attempting (and Failing) to Fix the Clock
Handmade Hero Day 389 - Adding Simple Lighting
Handmade Hero Day 374 - Debugging Z Transform and Bias
Handmade Hero Day 377 - Improving Collision Volumes and the Camera
Handmade Hero Day 388 - Successful Multisampled Depth-Peeling
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 382 - Depth Peel Compositing
Handmade Hero Day 385 - Trying Multisampled Depth Peels
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 564 - Improving Trilinear Sampling Results