Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 391 - Planning Better Lighting
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 396 - Rendering Lighting Information from the Game
Handmade Hero Day 395 - Basic Multigrid Lighting Down Iteration
Handmade Hero Day 648 - Rebuilding Light Tables
Handmade Hero Day 394 - Basic Multigrid Lighting Upward Iteration
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 383 - Fixing Depth Peel Artifacts
Handmade Hero Day 378 - Adding More Camera Behaviors
Handmade Hero Day 390 - Adding Simple Phong Lighting
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 387 - Further Attempts at Multisampled Depth Peeling
Handmade Hero Day 389 - Adding Simple Lighting
Handmade Hero Day 385 - Trying Multisampled Depth Peels
Handmade Hero Day 379 - Debug Overlay Cleanup and Render Group Performance Investigation
GC8 Rally Car Build Gets A Custom Fabricated Lightweight Battery | 30 Days Until The Rally