Handmade Hero Day 390 - Adding Simple Phong Lighting
Handmade Hero Day 389 - Adding Simple Lighting
Handmade Hero Day 391 - Planning Better Lighting
Handmade Hero Day 393 - Planning Lighting from Depth Peels
Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 384 - Dynamically Responding to Render Settings
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 388 - Successful Multisampled Depth-Peeling
Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 394 - Basic Multigrid Lighting Upward Iteration
Handmade Hero Day 385 - Trying Multisampled Depth Peels
Handmade Hero Day 404 - Voxel-Indexed Lighting Samples
Handmade Hero Day 386 - Implementing a Custom Multisample Resolve
Handmade Hero Day 629 - Removing Entity Generators
Handmade Hero Day 374 - Debugging Z Transform and Bias
Handmade Hero Day 396 - Rendering Lighting Information from the Game
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 375 - Adding Distance-based Fog
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 281 - Animating the Camera Between Rooms