Handmade Hero Day 389 - Adding Simple Lighting
Handmade Hero Day 388 - Successful Multisampled Depth-Peeling
Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 386 - Implementing a Custom Multisample Resolve
Handmade Hero Day 387 - Further Attempts at Multisampled Depth Peeling
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 371 - OpenGL Vertex Arrays
Handmade Hero Day 393 - Planning Lighting from Depth Peels
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 384 - Dynamically Responding to Render Settings
Handmade Hero Day 383 - Fixing Depth Peel Artifacts
Handmade Hero Day 479 - Large Texture Support
Handmade Hero Day 375 - Adding Distance-based Fog
Handmade Hero Day 472 - Making a Simple Scene with the Separated Renderer
Handmade Hero Day 409 - Smoother Blending of Lighting Samples
Handmade Hero Day 385 - Trying Multisampled Depth Peels
Handmade Hero Day 378 - Adding More Camera Behaviors
Handmade Hero Day 367 - Enabling OpenGL Multisampling
Wood carving - Universal Container ( truck ) - Wood carving art
For today in the name of freedom...we take the battle to them! 🤙👍
Handmade Hero Mac Platform Layer Day 024, Live Game Code Editing
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New My Favorite Things Stamps & Dies at Betty's Creative Studio