Handmade Hero Day 389 - Adding Simple Lighting
Handmade Hero Day 388 - Successful Multisampled Depth-Peeling
Handmade Hero Day 387 - Further Attempts at Multisampled Depth Peeling
Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 393 - Planning Lighting from Depth Peels
Handmade Hero Day 386 - Implementing a Custom Multisample Resolve
Handmade Hero Day 383 - Fixing Depth Peel Artifacts
Handmade Hero Day 371 - OpenGL Vertex Arrays
Handmade Hero Day 432 - Finishing the Main SIMD Raycasting Loop
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 378 - Adding More Camera Behaviors
Handmade Hero Day 472 - Making a Simple Scene with the Separated Renderer
Handmade Hero Day 375 - Adding Distance-based Fog
Handmade Hero Day 367 - Enabling OpenGL Multisampling
Handmade Hero Day 409 - Smoother Blending of Lighting Samples
Handmade Hero Day 384 - Dynamically Responding to Render Settings
Handmade Hero Day 299 - Improving Sort Keys Part 2
Handmade Hero Day 385 - Trying Multisampled Depth Peels
Gavin's 1st Birthday Card | Paper Smooches | No Line Watercolor w Mission Gold
Heavy War Bow 130lb destroys Arrow