Handmade Hero Day 380 - Attempting (and Failing) to Fix the Clock
Handmade Hero Day 381 - Two-pass Depth Peeling
Handmade Hero Day 384 - Dynamically Responding to Render Settings
Handmade Hero Day 280 - Cleaned Up Streaming Entity Simulation
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 379 - Debug Overlay Cleanup and Render Group Performance Investigation
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 377 - Improving Collision Volumes and the Camera
Handmade Hero Day 383 - Fixing Depth Peel Artifacts
Handmade Hero Day 378 - Adding More Camera Behaviors
Handmade Hero Day 375 - Adding Distance-based Fog
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 387 - Further Attempts at Multisampled Depth Peeling
Handmade Hero Day 388 - Successful Multisampled Depth-Peeling
HandmadeCon 2015 - Tommy Refenes
Handmade Hero Day 407 - Starting to Debug Volume Textures
Handmade Hero Day 393 - Planning Lighting from Depth Peels
HandmadeCon 2015 - Mike Acton
History Primer 187: Spanish Jo.Lo.Ar. Documentary
Hi Super Hero!! Simple and Elegant White Paper Craft for Father's Day|| Last Minute DIY #shortsvideo