Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 334 - Adding Boost Pads
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 344 - Selective Memory Restoration