Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 334 - Adding Boost Pads
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 357 - Room-based Camera Zoom
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 449 - Preventing Overlapping Rooms
Handmade Hero Day 332 - Disabling Sort for Debug Overlays
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 261 - Changing to Static Frame Arrays