Handmade Hero Day 347 - Debugging Win32 Memory List Corruption
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 307 - Visualizing Sort Groups
Handmade Hero Day 355 - Clearing Out Pending GitHub Bugs
Handmade Hero Day 341 - Dynamically Growing Arenas
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 145 - SSE Mixer Main Loop
Handmade Hero Day 342 - Supporting Temporary Memory in Dynamic Arenas
Handmade Hero Day 357 - Room-based Camera Zoom
Handmade Hero Day 346 - Consolidating Memory Block Headers
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 325 - Ticket Mutexes
Handmade Hero Day 336 - Adding a Particle System Cache
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 337 - Convenient SIMD for Particles
Handmade Hero Day 360 - Moving the Perspective Divide to OpenGL
Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 323 - Fixing Miscellaneous Bugs