Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 341 - Dynamically Growing Arenas
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 307 - Visualizing Sort Groups
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 357 - Room-based Camera Zoom
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 360 - Moving the Perspective Divide to OpenGL
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 356 - Making the Debug System CLANG Compatible