Handmade Hero Day 336 - Adding a Particle System Cache
The Annotation Game - Annotating Day 336 of Handmade Hero - Adding a Particle System Cache
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 337 - Convenient SIMD for Particles
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 006 - Gamepad and Keyboard Input
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 082 - Caching Composited Bitmaps
Handmade Hero Day 345 - Protecting Memory Pages for Underflow Detection
Handmade Hero Day 341 - Dynamically Growing Arenas
Handmade Hero Day 352 - Isolating the Camera Update Code
Handmade Hero Day 360 - Moving the Perspective Divide to OpenGL
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 334 - Adding Boost Pads