Handmade Hero Day 334 - Adding Boost Pads
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 077 - Entity Ground Points
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 357 - Room-based Camera Zoom
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 338 - Simulation-space Particles