Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 334 - Adding Boost Pads
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 332 - Disabling Sort for Debug Overlays