Handmade Hero Day 332 - Disabling Sort for Debug Overlays
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 647 - Debugging Simplified Lighting
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 330 - Fixings Bugs from the Issue List