Handmade Hero Day 332 - Disabling Sort for Debug Overlays
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 647 - Debugging Simplified Lighting
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 344 - Selective Memory Restoration
Handmade Hero Day 366 - Adding Cubes to the Renderer
Handmade Hero Day 303 - Trying Separate Y and Z Sorts
Handmade Hero Day 357 - Room-based Camera Zoom
Handmade Hero Day 306 - Debugging Graph-based Sort