Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 329 - Printing Out Floats Poorly
The Annotation Game - Annotating Day 328 of Handmade Hero - Integer and String Support in Printf
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 327 - Parsing Printf Format Strings
Handmade Hero Day 176 - Introduction to Debug Infrastructure
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 336 - Adding a Particle System Cache
Handmade Hero Day 313 - Returning to Work on Z Layers