Handmade Hero Day 328 - Integer and String Support in Printf
The Annotation Game - Annotating Day 328 of Handmade Hero - Integer and String Support in Printf
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 327 - Parsing Printf Format Strings
Handmade Hero Day 332 - Disabling Sort for Debug Overlays
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 176 - Introduction to Debug Infrastructure
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 334 - Adding Boost Pads
Handmade Hero Day 029 - Basic Tile Map Collision Checking
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 305 - Using Memory Arenas in the Platform Layer
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 346 - Consolidating Memory Block Headers
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions