Handmade Hero Day 327 - Parsing Printf Format Strings
The Annotation Game - Annotating Day 327 of Handmade Hero - Parsing Printf Format Strings
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 171 - Adding Font Metadata to the Asset Builder
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 341 - Dynamically Growing Arenas
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 133 - Preliminary Asset Structuring
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 325 - Ticket Mutexes
Handmade Hero Day 015 - Platform-independent Debug File I/O
Handmade Hero Day 337 - Convenient SIMD for Particles
Handmade Hero Day 301 - Sorting with Sprite Bounds