Handmade Hero Day 327 - Parsing Printf Format Strings
The Annotation Game - Annotating Day 327 of Handmade Hero - Parsing Printf Format Strings
Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 157 - Introduction to General Purpose Allocation
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 015 - Platform-independent Debug File I/O
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
The Annotation Game - Annotating Day 322 of Handmade Hero - Handling Multiple Display Aspect Ratios
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 125 - Abstracting the Work Queue
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets