Handmade Hero Day 326 - Vararg Functions
The Annotation Game - Annotating Day 326 of Handmade Hero - Vararg functions
Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 327 - Parsing Printf Format Strings
Handmade Hero Day 386 - Implementing a Custom Multisample Resolve
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero | WMP Store (hilarious)
Handmade Hero Day 332 - Disabling Sort for Debug Overlays
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 256 - XBox Controller Stalls and Fixing GL Blit Gamma
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 258 - Fixing Profiling Across Code Reloads