Handmade Hero Day 325 - Ticket Mutexes
The Annotation Game - Annotating Day 325 of Handmade Hero - Ticket Mutexes
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 327 - Parsing Printf Format Strings
Handmade Hero Day 334 - Adding Boost Pads
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 335 - Moving Entities on Boost Squares
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 336 - Adding a Particle System Cache
Handmade Hero Day 345 - Protecting Memory Pages for Underflow Detection
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios