Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
The Annotation Game - Annotating Day 322 of Handmade Hero - Handling Multiple Display Aspect Ratios
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing
Handmade Hero Day 091 - Bases Part II
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 298 - Improving Sort Keys Part 1
Handmade Hero Day 251 - Finishing the Debug Hierarchy
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 306 - Debugging Graph-based Sort
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 349 - Running Multiple Sim Regions