Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 600 - Better AABB Normal Derivation
The Annotation Game - Annotating Day 321 of Handmade Hero - Multiple OpenGL Render Targets
Handmade Hero Day 320 - Inverting a 2x2 Matrix by Hand
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 319 - Inverse and Transpose Matrices
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 242 - OpenGL Context Escalation
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 341 - Dynamically Growing Arenas
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 143 - Pitch Shifting in the Mixer
Handmade Hero Day 470 - Separating the Renderer Completely (Part 1)
Handmade Hero Day 370 - Shader Fallback sRGB
Handmade Hero Day 329 - Printing Out Floats Poorly