Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 296 - Fog and Alpha for Layers
The Annotation Game - Annotating Day 321 of Handmade Hero - Multiple OpenGL Render Targets
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 143 - Pitch Shifting in the Mixer
Handmade Hero Day 320 - Inverting a 2x2 Matrix by Hand
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 242 - OpenGL Context Escalation
Handmade Hero Day 319 - Inverse and Transpose Matrices
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 337 - Convenient SIMD for Particles
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 370 - Shader Fallback sRGB
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 323 - Fixing Miscellaneous Bugs