Handmade Hero Day 320 - Inverting a 2x2 Matrix by Hand
The Annotation Game - Annotating Day 320 of Handmade Hero - Inverting a 2x2 Matrix by Hand
Handmade Hero Day 004 - Animating the Backbuffer
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 325 - Ticket Mutexes
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 319 - Inverse and Transpose Matrices
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 345 - Protecting Memory Pages for Underflow Detection
Handmade Hero Day 370 - Shader Fallback sRGB
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts