Handmade Hero Day 320 - Inverting a 2x2 Matrix by Hand
The Annotation Game - Annotating Day 320 of Handmade Hero - Inverting a 2x2 Matrix by Hand
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 370 - Shader Fallback sRGB
Handmade Hero Day 365 - Adjusting Sprite Cards to Counter Projection
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 319 - Inverse and Transpose Matrices
Handmade Hero Day 327 - Parsing Printf Format Strings
Handmade Hero Day 243 - Asynchronous Texture Downloads
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 325 - Ticket Mutexes
Handmade Hero Day 330 - Fixings Bugs from the Issue List
Handmade Hero Day 420 - Pushing Lighting Information Directly
Handmade Hero Day 380 - Attempting (and Failing) to Fix the Clock