Handmade Hero Day 319 - Inverse and Transpose Matrices
The Annotation Game - Annotating Day 319 of Handmade Hero - Inverse and Transpose Matrices
Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 320 - Inverting a 2x2 Matrix by Hand
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 314 - Breaking Sprites into Layers
Getting Peed On At A Concert | The Basement Yard #322
Handmade Hero Day 042 - Basic 2D Vectors
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 325 - Ticket Mutexes
Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 327 - Parsing Printf Format Strings
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation