Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
The Annotation Game - Annotating Day 318 of Handmade Hero - Optimizing Render Target Blends & Clears
Handmade Hero Day 320 - Inverting a 2x2 Matrix by Hand
Handmade Hero Day 319 - Inverse and Transpose Matrices
Handmade Hero Day 322 - Handling Multiple Display Aspect Ratios
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 337 - Convenient SIMD for Particles
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Chef and Normals Review Gift Ideas for Foodies | Sorted Food
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 323 - Fixing Miscellaneous Bugs
Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 068 - Exact Enforcement of Maximum Movement Distances
Handmade Hero Day 326 - Vararg Functions