Handmade Hero Day 318 - Optimizing Render Target Blends and Clears
The Annotation Game - Annotating Day 318 of Handmade Hero - Optimizing Render Target Blends & Clears
Handmade Hero Day 311 - Allowing Manual Sorting
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 319 - Inverse and Transpose Matrices
Handmade Hero Day 321 - Multiple OpenGL Render Targets
Handmade Hero Day 302 - Confirming No Total Ordering
Handmade Hero Day 329 - Printing Out Floats Poorly
Handmade Hero Day 315 - Un-reversing Sort Key Order
Handmade Hero Day 317 - Alpha Blending Multiple Render Targets
Handmade Hero Day 314 - Breaking Sprites into Layers
Handmade Hero Day 313 - Returning to Work on Z Layers
Handmade Hero Day 301 - Sorting with Sprite Bounds
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 312 - Cross-entity Manual Sorting
Handmade Hero Day 331 - Activating Entities by Brain
Handmade Hero Day 295 - Stacking Rooms for Z Layer Debugging
Handmade Hero Day 293 - Moving Familiars
5 Days to Rebuild My ENTIRE Car
Handmade Hero Day 303 - Trying Separate Y and Z Sorts